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In The Process of...
an online anthology where ten artists present their creative processes together with a selection of artworks/art projects in progress
In the Process of... an online anthology where ten artists present their creative processes together with a selection of artworks/art projects in progress. Based in different countries, and working in disparate fields, the artists all share the practice of process based working methods.
Loosely connected through professional encounters and friendships, the artists are also connected by their decisions to live and work away from what might be considered the dedicated centres of art.
This web based exhibition showcases works in progress. Presenting a selection of ongoing projects and processes, in which they convey substantial aesthetic statements.
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Pinioned II
2022
Vision and Sound John Carberry
Choreography and Performance Sym Parr and Jessica Hesford
Digital Video
Monochrome
Duration 02:56
Aspect Ratio: 16:9
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Vision and Sound John Carberry
Choreography and Performance Sym Parr and Jessica Hesford
Digital Video
Monochrome
Duration 02:56
Aspect Ratio: 16:9
The central theme of the ‘Pinioned’ series is feeling trapped in repetitive cycles. With all the disruptions of the past few years I feel my days have all become virtually the same. The process of making videos and animation can become monotonous after the initial excitement wears off. Multiple takes of shots during filming and watching footage over and over during the editing process is repetitive. It requires a conscious effort to look at the subject with fresh eyes. In my work with dancers I feel they have similar problems with rehearsing the phrases and then multiple performances of the same piece.
I am inspired by David Hockney's work with polaroids. He would go from room to room in the houses he was staying at, taking a photo of each room. He talked about how he realised he was also capturing time as he went along as the sun would move in the 30 minutes or so that he was taking the photographs. Video does the same thing already much faster so I have been thinking about how to show that process in other ways. So I have been layering strips of different takes over each other.
Using multiple takes at once you see the variation and the passage of time during the process of recording the footage. It breaks up the human form in compelling ways that accentuate both the movement, and the body. Pulling and pushing the human form apart/together. It plays with the human brain's ability to seek out other human shapes, like seeing faces in clouds.
The Sound design is composed of recordings of the familiar sounds of car engines and the fan of my computer. I altered the recordings digitally to be warmer and less abrasive. I wanted to use the repetition of the mechanical devices to set the beat of the audio, and highlight the fluidity of the dancers movements.
The variation ‘Pinioned II’ is ultimately about finding new ways to stay interested in your daily grind.It can be dull, but there is some comfort in repetition and you can always do things a little differently.
The central theme of the Pinioned series is feeling trapped in repetitive cycles. With all the disruptions of the past few years I feel my days have all become virtually the same. The process of making videos and animation can become monotonous after the initial excitement wears off. Multiple takes of shots during filming and watching footage over and over during the editing process is repetitive. It requires a conscious effort to look at the subject with fresh eyes. In my work with dancers I feel they have similar problems with rehearsing the phrases and then multiple performances of the same piece.
I am inspired by David Hockney's work with polaroids. He would go from room to room in the houses he was staying at, taking a photo of each room. He talked about how he realised he was also capturing time as he went along as the sun would move in the 30 minutes or so that he was taking the photographs. Video does the same thing already much faster so I have been thinking about how to show that process in other ways. So I have been layering strips of different takes over each other.
Using multiple takes at once you see the variation and the passage of time during the process of recording the footage. It breaks up the human form in compelling ways that accentuate both the movement, and the body. Pulling and pushing the human form apart/together. It plays with the human brain's ability to seek out other human shapes, like seeing faces in clouds.
The Sound design is composed of recordings of the familiar sounds of car engines and the fan of my computer. I altered the recordings digitally to be warmer and less abrasive. I wanted to use the repetition of the mechanical devices to set the beat of the audio, and highlight the fluidity of the dancers movements.
The variation ‘Pinioned II’ is ultimately about finding new ways to stay interested in your daily grind.It can be dull, but there is some comfort in repetition and you can always do things a little differently.
Pinioned 1
2022
Choreography and Performance
Sym Parr
Sound/Vision
John Carberry
Digital Video
Monochrome
Duration
Aspect Ratio: 16:9
Pinioned II
2022
Choreography and Performance: Sym Parr and Jessica Ruggera
Sound/Vision: John Carberry
Digital Video
Monochrome
Duration 02:56
Aspect Ratio: 16:9
Erosion
2023
Choreography and Performance: Jessica Ruggera
Additional Choreography: Sym Parr
Music and Sound Design: Zero Shaw
Videography and Editing: John Carberry
Digital Video
Colour
Duration
Aspect Ratio: 16:9
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2022
Digital Video
Choreography and Performance: Sym Parr
Sound/Vision: John Carberry
Pinioned II
2022
Digital Video
Choreography and Performance:
Sym Parr and Jessica Ruggera
Sound/Vision:
John Carberry
Erosion
2023
Digital Video
Choreography and Performance:
Jessica Ruggera
Additional Choreography:
Sym Parr
Music and Sound Design:
Zero Shaw
Videography and Editing:
John Carberry
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Pinioned 1
2022
Choreography and Performance
Sym Parr
Sound/Vision
John Carberry
Digital Video
Monochrome
Duration
Aspect Ratio: 16:9
Pinioned II
2022
Choreography and Performance: Sym Parr and Jessica Ruggera
Sound/Vision: John Carberry
Digital Video
Monochrome
Duration 02:56
Aspect Ratio: 16:9
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2022
Digital Video
Choreography and Performance: Sym Parr
Sound/Vision: John Carberry
Pinioned II
2022
Digital Video
Choreography and Performance:
Sym Parr and Jessica Ruggera
Sound/Vision:
John Carberry
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Erosion
2023
Choreography and Performance: Jessica Ruggera
Additional Choreography: Sym Parr
Music and Sound Design: Zero Shaw
Videography and Editing: John Carberry
Digital Video
Colour
Duration
Aspect Ratio: 16:9
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Photo: Gustav Hellberg
John Carberry
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Photo: Gustav Hellberg
From Stairwell to Dollhouse
2022
Håkan Carlbrand
HD
Duration 02:42
Aspect Ratio: 16:9
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Håkan Carlbrand
HD
Duration 02:42
Aspect Ratio: 16:9
From Stairway to Dollhouse is a film about Martin Joss. It is a film about life.
Receiving a death notice and knowing that the future is limited in time, what can it do to the mental state? The film addresses the question of appreciating life anew and gaining insight into what is important in life. Love, friends, what feelings are the strongest when you examine yourself?
What happens in a person's head when the doctor gives the message that there is only a limited time left to live?
This is exactly what happens to Martin Joss. He contracted Hepatitis C at a young age, lived with the virus for a long time and has now developed an incurable cancer. He has between six months and maybe a couple of years left to live.
The film addresses his perspective on life, his questions about life and the value of living. His thoughts about friends, family, about what he will leave behind.
Martin has a passion for music and plays several instruments. He has a venue in central Hisingen that he rents out to music enthusiasts who don't have money or are otherwise a bit outside society. There is a large circle of friends here that means a lot to him.
Another passion he has acquired recently is a dollhouse that he built as a parallel world of his life. In the doll's cabinet, he has single-handedly built an interior in the form of a mirror image of his own home and the music venue. A mirror image of his own life.
The film is supposed to move between Martin's physical world and his dollhouse world where he reflects on central values in his life and how his outlook on life has changed due to the disease.
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Stairwell to Dollhouse
Receiving a death notice and knowing that the future is limited in time, what can it do to the mental state? The film addresses the question of appreciating life anew and gaining insight into what is important in life. Love, friends, what feelings are the strongest when you examine yourself?
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A film about life.
What happens in a person's head when the doctor gives the message that there is only a limited time left to live? This is exactly what happens to Martin, which the film is about. He contracted hepatitis C at a young age, lived with the virus for a long time and has now developed an incurable cancer. He has between six months and maybe a couple of years left to live. The film addresses his perspective on life, his questions about life and the value of living. His thoughts about friends, family, about what he will leave behind.
Martin has a passion for music and plays several instruments. He has a venue in central Hisingen that he rents out to music enthusiasts who don't have money or are otherwise a bit outside society. There is a large circle of friends here that means a lot to him.
Another passion he has acquired recently is a dollhouse that he built as a parallel world of his life. In the doll's cabinet, he has single-handedly built an interior in the form of a mirror image of his own home and the music venue. A mirror image of his own life.
The film is supposed to move between Martin's physical world and his dollhouse world where he reflects on central values in his life and how his outlook on life has changed due to the disease.
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From Stairwell to Dollhouse
2023
HD
Duration
Aspect Ratio: 16:9
Filmed and produced:
Håkan Carlbrand & Peter Ojstersek
Translation: Leslie Johnson
Special thanks to participants
Martin Joss and Maia Joss
HD
Duration
Aspect Ratio: 16:9
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Filmed and produced by
Peter Ojstersek & Håkan Carlbrand
Translation by Leslie Johnson
Special thanks to participants
Martin Joss and Maia Joss
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Filmed and produced by
Peter Ojstersek & Håkan Carlbrand
Translation by Leslie Johnson
Special thanks to participants
Martin Joss and Maia Joss
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Filmed and produced by
Peter Ojstersek & Håkan Carlbrand
Translation by Leslie Johnson
Special thanks to participants
Martin Joss and Maia Joss
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Håkan Carlbrand
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Photo: Gustav Hellberg
On Off Shore is an ongoing video project where I am revisiting a four year old video film project that never was shot. Using research material and location video footage I am recreating the essence of my original visions and intentions.
At the end of 2018, I started planning a video project about the careless exploitation of land in South Korea. Since I began working in South Korea in 2016, I have been fascinated by the massive tidal mudflats surrounding the country's west and south coasts. When you fly into Incheon Airport, you have a grand view of this muddy topography. From the air, it looks like a submerged empty landscape with meandering valleys and rivers. At high tide, it becomes a vast desolate flatland of mud stretching out towards the horizon.
In my outlines for the project, I wanted to create a narrative video with actors. I envisioned a story where two groups of people viewed the mudflats with opposing understandings, perspectives, and prospects. One group would represent the Korean economic elite, whose sole goal is to make as much profit as possible through the traditions of Korean finance, industry, and politics. The other contingent would have a more scientific and observational approach. All protagonists were to be anonymous and maybe even faceless. The idea was to create a collage of scenes mixing landscape footage of typical Korean mudflats with staged and theatrical scenes of actors playing out stereotyped situations, such as executive board meetings and an activist hacker den.
My intention was to capture conflicting interpretations of a specific land area and simultaneously show the indifference to the land itself that either approach would generate. The mudflats are what they are due to many factors. Human activities certainly have an immense impact, usually in a complex and unfathomable constellation.
On Off Shore – alpha version (2022) and On Off Shore – beta version (2024) are two versions that has emereged in my attempt waking up a dormant art project.
Gustav Hellberg, Goheung, 27 June 2024
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On Off Shore – alpha version
2022
Gustav Hellberg
Video HD1080
Duration 07:33
Aspect Ratio: 16:9
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Duration 07:33
Aspect Ratio: 16:9
On Off Shore is an ongoing video project where I am revisiting a four year old video film project that never was shot. Using research material and location video footage I am recreating the essence of my original visions and intentions.
On Off Shore is part the collaborative project In the Process of... where it is one of the developing projects that viewers are allowed to follow.
On Off Shore is an ongoing video project where I am revisiting a four year old video film project that never was shot. Using research material and location video footage I am recreating the essence of my original visions and intentions.
On Off Shore is part the collaborative project In the Process of... where it is one of the projects development that viewers are allowed to follow, a work in progress.
The tidal mudflats off the coast of Baegmihang, Buan, Chebudo, Ganghwado and Julpo have been through relentless and thoughtless campaigns to be altered into suitable land for industrial and sometimes agricultural development projects. Korean industry, finance and politicians make out a tight and impenetrable power conglomerate focusing entirely on finacial control and economic growth. The results of their activities are damaged eco systems and social disaster. Very few of these, extraordinary expensive, undertakings led to desired economical outcome. On the contrary, most of them have been costly financial failures. People’s livelihood lie in ruins and the land has become useless for any human endeavour. Several ecological systems have become irreversibly broken.
I find the tidal mudflats interesting as a metaphor for the dilemma that people's understanding of their environment engender. These mudflats are only pieces of land half of the time. The other half of their existence they are submerged under water. This establishes a dualistic continuance of being. Not only does the tidal mudflat avoid an unambiguous definition its physical constitution further evades a distinct apprehension. The emerged plane can have any consistence from being solid through viscous to fluid. Its continuously changing character is of such confusing demeanour that most people avoid ideas to exploit this transient land areas.
On Off Shore – beta version
2024
Gustav Hellberg
Media installation
Dimensions varaiable
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Media installation with five videos displayed on five monitors.
Dimensions variable
Desks, Documents and note pads, Korean snacks and drinks, media players, monitors, speakers (active), swivel chairs
5 videos, varying lengths
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Media installation with five videos displayed on five monitors.
Dimensions variable
Desks, Documents and note pads, Korean snacks and drinks, media players, monitors, speakers (active), swivel chairs
5 videos, varying lengths
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Media installation with five videos displayed on five monitors.
Dimensions variable
Desks, Documents and note pads, Korean snacks and drinks, media players, monitors, speakers (active), swivel chairs
5 videos, varying lengths
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Media installation with five videos displayed on five monitors.
Dimensions variable
Desks, Documents and note pads, Korean snacks and drinks, media players, monitors, speakers (active), swivel chairs
5 videos, varying lengths
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Media installation with five videos displayed on five monitors.
Dimensions variable
Desks, Documents and note pads, Korean snacks and drinks, media players, monitors, speakers (active), swivel chairs
5 videos, varying lengths
Mediated Process, Cullity Gallery, Perth, 2024
Video: Gustav Hellberg
Utilizing research material, location video footage, and innovative storytelling techniques, the project unfolds as a reflection on the dualistic existence of tidal mudflats and the dichotomy of human perception. The installation features five videos displayed on five monitors. These videos vary in length and offer diverse perspectives and narrative threads that intersect and diverge throughout the installation, weaving together themes of environmental degradation, societal dynamics, and human intervention.
The core concept of On Off Shore revolves around the juxtaposition of contrasting perspectives towards the mudflats. One narrative thread explores the viewpoint of the Korean economic elite, driven by profit-oriented motives and industrial endeavors. In contrast, another thread delves into a more scientific and observational approach, highlighting the ecological significance of the mudflats.
Gustav Hellberg
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Photo: Gustav Hellberg
Fåret, Tunet, Slanorna
2022
HD
Duration: 08:39
The film is made in one long unbroken, (unedited) take.
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HD
08:39
The film is made in one long unbroken, (unedited) take.
Without language and tools, "Klimpen" goes on a journey of discovery through the sculpture. A little dreamy, K explores the sculpture with its body and sometimes glances at the "camera", at me. K makes sure I'm close but pretends it doesn't care. K that has access to the herd and to the ability to go off alone. Born and raised on the farm, has in its upbringing alternated between people, cats and the rest of the sheep. K moves as I move, (with the camera, (an Ipad) in my hands). K keeps calm despite being alone. Slowly, K makes its way through the construction to finally step out and stand still just in front of it. As if it were directed. All the time with a reasonable distance from me.
The place for the setting is the yard at my farm, the poles have once, (quite some time ago) been collected and "saved for the future", for constructing a Hay fence, to dry grass into hay.
With the help of a group of 10 people a construction was built. A non practical construction.
Without language and tools, the sheep "Klimpen" makes its way through the construction to finally step out and stand still just in front of it. Almost as if it were directed. I, the artist also walked around inside the sculpture, with an iPad in my hands with which I filmed. The film was made in one long unbroken, (unedited) take. 8.39 min.
The film was possible to make thanks to the strong attachment the sheep has to me, the owner and the artist, after being rejected by its mother at birth, (five years ago). K has both access to the herd and to the ability to go off alone, a rare combination.
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With the help of a group of 10 people a construction was built. A non practical construction.
Without language and tools, the sheep "Klimpen" makes its way through the construction to finally step out and stand still just in front of it. Almost as if it were directed. I, the artist also walked around inside the sculpture, with an iPad in my hands with which I filmed. The film was made in one long unbroken, (unedited) take. 8.39 min.
The film was possible to make thanks to the strong attachment the sheep has to me, the owner and the artist, after being rejected by its mother at birth, (five years ago). K has both access to the herd and to the ability to go off alone, a rare combination.
The Sheep, the Sculpture, and Me
2022
HD
Duration:
The Gaze
2023
HD
Duration:
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2022
Video
The Gaze, 2023
Video
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Video
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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2022
Video
The Gaze, 2023
Video
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Johanna Karlin
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Photo: Gustav Hellberg
Moving a Forest v2.0: 2050 Urban Planning Game
2022
Borahm Kim
dimensions variable
Paper, audience-participating work
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: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok
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: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok
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: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok
Moving a Forest v2.0: 2050 Urban Planning Game
It is now 2030. The climate crisis problem is not being solved at all. ‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2. The automobile industry and the livestock industry are the main industries here. Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them.
However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change

: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok
Moving a Forest
2024
Urban Planning Game, audience-participating work
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest at Mediated Process, Cullity Gallery, Perth, 2024
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Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Photo: Gustav Hellberg
Moving a Forest v2.0: 2050 Urban Planning Game
2022
Borahm Kim
dimensions variable
Paper, audience-participating work

: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok

: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok

: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok
Moving a Forest v2.0: 2050 Urban Planning Game
It is now 2030. The climate crisis problem is not being solved at all. ‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2. The automobile industry and the livestock industry are the main industries here. Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them.
However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change

: 2050 Urban Planning Game
2022
dimensions variable
Paper
Audience-participating work
It is now 2030. The climate crisis problem is not being solved at all.
‘Tanju’, a virtual city located in Korea, is the second largest city after Seoul, with an average population density of 8,043/Km2.
The automobile industry and the livestock industry are the main industries here.
Natural disasters have become serious due to climate change, but ‘Tanju’ has turned a blind eye to them. However, as the climate crisis protests intensified, the city reluctantly decided to come up with a climate adaptation policy and asked the ‘Future Forest Environment Research Centre’ to work on it.
Visitors can participate in this policy study by becoming a novice researcher at the ‘Future Forest Environment Research Centre’. To realize carbon neutrality, trees must be planted by securing half of the urban area. Researchers need to choose policies to do this.
This work is part of a theatre performance. Modified for exhibition.
‘Moving a Forest Theatre Game 1.0’ was premiered at Seoul Performing Arts Festival(SPAF) 2022.
Produced by Untitled Road, Producer Group DOT
Associated by Artists’ Residency at Arts Farm Tutbat – Climate Change
Photography 2022 SPAF / ⓒSang Hoon Ok
Moving a Forest
2024
Urban Planning Game, audience-participating work
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest at Mediated Process, Cullity Gallery, Perth, 2024
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Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

Urban Planning Game
Paper, cardboard, table, table cloth, dice, dice cup
Dimensions variable
Workshop with Borahm Kim, playing the participatory board-game Moving a Forest.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Borahm Kim
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Stabilization
At the moment I am making a series of video portraits and video paintings with a common name - "Stabilization" In a technical sense, stabilization is a function, a program that is built into the equipment - a video camera and a video editor program. From an artistic point of view, stabilization works as an artistic method, image, as well as a visual idea - when the video is shot "hand-held" or from a tripod and, during subsequent processing, is stabilized either relative to the character or relative to the lens frame. Stabilization, as an endless process of striving for "balance", the state of which is infinitely short.
Stabilization
2022
Roman Korzhov
Video, HD1080
Duration: 08:04
Aspect ratio: 16:9
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Video, HD1080
Duration: 08:04
Aspect ratio: 16:9
At the moment I am making a series of video portraits and video paintings with a common name - "Stabilization" In a technical sense, stabilization is a function, a program that is built into the equipment - a video camera and a video editor program. From an artistic point of view, stabilization works as an artistic method, image, as well as a visual idea - when the video is shot "hand-held" or from a tripod and, during subsequent processing, is stabilized either relative to the character or relative to the lens frame. Stabilization, as an endless process of striving for "balance", the state of which is infinitely short.
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Video, HD1080
Duration: 08:04
Aspect ratio: 16:9
At the moment I am making a series of video portraits and video paintings with a common name - "Stabilization" In a technical sense, stabilization is a function, a program that is built into the equipment - a video camera and a video editor program. From an artistic point of view, stabilization works as an artistic method, image, as well as a visual idea - when the video is shot "hand-held" or from a tripod and, during subsequent processing, is stabilized either relative to the character or relative to the lens frame. Stabilization, as an endless process of striving for "balance", the state of which is infinitely short.
Video paintings from new series the Stabilization are portraits, landscapes and interiors which were shot by intuition in different ways – sometimes as posed images, sometimes by occasion like a try but later they have been viewed for a long time and interpreted. Estimated duration of subsequent work on each painting was included into the optics of choosing the “the nature” - imagination discovers the right color and texture and you have only to fix and “manifest” it. The need to shift the author’s point of view in this project opened up new opportunities and motivations, observation of a special “vibration” of places and “heroes” never met before as if something long forgotten is trying to remind of itself; visualization of the presence of something different that no one knows about yet but will definitely recognize upon seeing it. Or it is a movie trailer with forgotten name and plot but someone is about to remember what it was about.
As a consequence of this transformation, the new intonation visibility and the need for a new statement “accuracy” appeared although almost always the “accuracy” is made up of different, sometimes unrelated things but when everything “grows” together, for an unobvious case, at some point you understand the “rule” which, however, immediately disappears without a trace.
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Video, HD1080
Duration: 08:04
Aspect ratio: 16:9
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Roman Korzhov
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Oil on canvas
120 x 100 cm
Nelya Korzhova uses photos and videos as inspirations for her paintings. She allows various aspects of cinema to influence her paintings such as incorporating the black letterbox bars and movie theatre curtains es image elements. For the project In the Process of… Korzhova sat out to follow a transition of her painting into the digital space. “New technologies have greatly influenced the concept - what is a painting?”.
Flying, No 12
2022
Mixed media
80x120 cm
The painting Flying No 12 shows a wintery looking landscape of what looks like a sandy beach. The dark water is covered with ice floes. On the edge between water and beach we can see a small human figure. At the right end of the painting some yellow structures resembling football goal posts can be seen. The scene is seen from above and is somewhat tilted, which probably indicates the painting has a photography as origin. Both the human figure and the yellow structures look insignificant and misplaced. The scene is tilted. It is as if the painter is loosing a grip of the surroundings. The instantaneous character of a technical reproduction is there.
A technical object, such as a camera, can only create an image according to its settings. It doesn’t use experience and craftsmanship in its creation.
The painter’s activity focuses on making a painting according to the conventions of painting, where experience and craftsmanship are elemental. Korzhova’s reproduction of a photograph is more interesting if we take in her entire process and not only the motif. It is easy to see the frozen landscape and little human figure. However, the painting depicts another image, a photograph and not just the landscape we all probably see at our first glance. It is an interesting play with reality and fiction and it also leaves us to the question if this is a mere painting or more readily a work in the domains of conceptual or process art
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Mixed media
80x120 cm
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Nelya and Roman Korzhovs. Coauthors don’t conclude
agreements.
Tretyakov Gallery,
Moscow, Russia, 2023.
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Borahm Kim
Paintings excerpts from the exhibition catalogue -
Nelya and Roman Korzhovs. Coauthors don’t conclude agreements
Tretyakov Gallery, Moscow, Russia, 2923
Fence
2022
Oil on canvas
120 x 100 cm
Dream
2022
Dream
Oil on canvas
140 x 100 cm
Orange Rectangle Hidden Behind a Tree
From the “Self-portrait with a Mirror” series
2022
Oil on canvas
120 x 100 cm
Wind
2010
Based on the movie “Red Desert” by Michelangelo Antonioni
Oil and tempera on canvas
120 x 100 cm
The idea of demarcation lines is important to me - it continues the technique of “black curtains”, increasing the distance between “here” and “there”. The picture Fence shows a typical suburban fence of the nineties. Then the metallurgical plants were left without orders and, to stay afloat, they began to produce everyday goods: frying pans, buckets and other utensils, cutting patterns on metal sheets. People willingly bought the remains of these sheets for fences, appreciating the strength and cheapness of the product. Such fence still stands at our country house as a monument to the times of change, with a rapport in the form of quadrature of the circle. In recent years, these transparent walls have been actively replaced with solid tin sheets. As a result, the overall transparency of the allotments has been transformed into a network of intricate labyrinths.
I compose a movie of my feelings. Fragments of memories about events, paintings, chronicles of home photos. They are often self-portraits, the favourite motif is a self-portrait in a mirror, since a mirror is also a movie, transition to another dimension. Sometimes this is a self-portrait in a specific situation, sometimes in an extended time period. For example, in the picture Dream we are sitting on the sofa and somewhere nearby there is a Titian's album opened on the page The Shepherd and the Nymph. It had been opened on this page so long ago that it became the first plan. Renaissance motives are close to me, the motives of a “naked” body, not “nude”, but naked, uncovered. The dialogue of the two is taken from different time periods, the layers of the present and the past live between certainty and surprise, between two time periods two greyhounds are running... they are always naked, they are the nature.
Excerpts from Nelya and Roman Korzhovs' exhibition catalogue for the exhibition Coauthors Don’t Conclude Agreements at New Tretyakov Gallery, Moscow, 2023.
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Oil on canvas,
120 x 100 cm
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Oil on canvas,
140 x 100 cm
The painting Orange Rectangle Hidden Behind the Tree was born of many photographs. It is a work from the series of “self-portraits in the mirror”, where the mirror is a special entrance to another space, a kind of a slot into reality, a geometric shape and a formula reflecting something that has already happened, but at the same time, being a portal to the future. Working with a mirror is very attractive because its smooth surface levels out the natural roughness of reality. The object in it is constantly swaying and everything is displayed in reverse order. For me, this is one of the methods of extended viewing. The idea to move the mirror into the thicket, behind the house, to make a photo session for the picture, appeared a long time ago. One day we rushed to the country-house. That day was incredibly hot, the sun was so sharp that it was impossible to stay in the light. We settled down and I started taking pictures. Some time passed, we returned home. I already primed the canvas and made black curtains as a frame, but as it often happens, the picture did not correspond to the experienced state. Sometimes it's interesting to start a painting without a precise composition. I love it when the entire surface of the canvas is moving. In essence, the work of a painter is about «closer, further, warmer, colder ...» but it is the love for these showdowns that makes you paint. It seems to me that immersion in a mess of paints is the closest thing to performance. The idea with the rectangle came at the very end, when the surface was almost filled. It suddenly became clear that this crazy orange would be the sun, where the rectangular shape would work as an additional element, creating an intersection of plastic methods. Later, this picture became the centre of the work Private Life, where the horizon line was running along the edge of the bed sheet. I like painting in series.
I am attracted by movies that can remain open, where the meanings are not tied to the social, and the discovery of new meanings is possible in seemingly insignificant episodes. The exhibition presents sessions of works based on Red Desert and Zabriskie Point – movies by Michelangelo Antonioni. The picture WIND is a word from edge to edge, the landscape with the wind, the house, the smoke. The movement of the group of people is fixed in the negative, their feelings are not shown ... They are changeable ... I would like the viewer to repeat “wind, wind, wind" sounding like a blizzard ... I'm interested in the idea "the body of the landscape". On the one hand, this allows you to perceive it as your own body, on the other hand, in the landscape there is always the nature of alienation, the nature of the unknowing of ourselves.
Excerpts from Nelya and Roman Korzhovs' exhibition catalogue for the exhibition Coauthors Don’t Conclude Agreements at New Tretyakov Gallery, Moscow, 2023.
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From the “Self-portrait with a Mirror” series
Oil on canvas
120 x 100 cm
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Based on the movie Red Desert by Michelangelo Antonioni
Oil and tempera on canvas
120 x 100 cm
Nelya Korzhova
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Photo: Gustav Hellberg
Project Hacke – Interaction with Nature and Coincidences
2022
Multimedia
Dimensions variable
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2022
On the walking path to my studio in Hisingen, Göteborg Sweden I pass a small building close to a part of the Volvo truck factory and a small forest between the factory area and living houses
The small building is a kind of shell construction and it doesn't look to have a function. Through my walks, I noticed that copper thieves use the hole in the wall to drop the cable insulation in the house. One day when passing by and as usual locking at the whole I heard a woodpecker nearby.
The woodpecker sound and the image made a big impact on me and I felt that I wanted to try out to work with the sound and the image.
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40x30 cm
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Oil on Canvas
41x46 cm
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30x40 cm
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40x30 cm
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In my process of thoughts, walks of pleasure and sense, on an everyday basis for possible works.
On my studio wall, I have a Josef Boys print, this print is placed side by side with a painting from my grandfather Jim Hornö, he was an autodidact artist and was thrilled about the idea from Beuys "Jeder Mench ist ein Künstler" “Every man is an artist” I nailed up this two pictures on my studio wall 18 months ago.
My first vague idea was to see what impact this constellation could have on me, and expose myself to this constellation and if that could make me more aware of something………..
The natural following idea was to connect my paper works, watercolors, and linoleum prints, and place them side by side with the pictures and see what happens. I got the feeling that the impact of this setup also came out in my daily walks and how I responded to the surrounding neighborhood on a daily basis. I felt that I recognise and saw similar structures on my studio wall with Joseph Beuys print and my Grandfathers painting "The dogs" (hundarna), and the collected research material for the "Hacke Project" The images and associations hook and connect in my mind on an emotional level. It feels good.
The small gray house along the road to my studio functions as some kind of mirror of thoughts. When something happens around the house and surroundings, it automatically started to generate new thoughts about life and how these changes are connected to my mind and the microcosmos generated along my walking path. Nothing odd with this, I suppose all human beings create sense and meaning from feelings and surrounding information. The initial idea of "The Wall" was to create a visualization of a situation that impacted me, and an attempt to transport a fragile impression, manifested in image sound, and material.
Peter Ojstersek
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Multimedia
Dimensions variable
Installation shot, Peter Ojstersek's studio wall.
Project Hacke – Interaction with Nature and Coincidences
2022
Multimedia
Dimensions variable
Soap Duck
Watercolour on paper
40x30 cm.
Stardust
Watercolour on paper
40x30 cm
Hole in the neck
Clay print
40x30 cm
Skvader Hybrid
Linoleum print
40x30 cm
N.N. by Joseph Beuys
Copperplate engraving
30x40 cm
Hundarna (The Dog’s) by Jim Hornö (My grandfather)
Oil on Canvas
41x46 cm
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Soap Duck
Watercolour on paper
40x30 cm.
Stardust
Watercolour on paper
40x30 cm
Hole in the neck
Clay print
40x30 cm
Skvader Hybrid
Linoleum print
40x30 cm
N.N. by Joseph Beuys
Copperplate engraving
30x40 cm
Hundarna (The Dog’s) by Jim Hornö (My grandfather)
Oil on Canvas
41x46 cm
Multimedia
Dimensions variable
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Peter Ojstersek
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Photo: Gustav Hellberg
A pilgrimage in the Footsteps of Hildegard of Bingen
2022
One channel video
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Detecting meaning in the seemingly insignificant, emancipation, environmentalism, process, biographical
Slowly curling smoke is the visual centre piece of Linda Petersson Ödbring’s video A Pilgrimage in the Footsteps of Hildegard of Bingen*. The background is an even field out of focus blur. Against this contemplative setting we hear a voice reading a text inspired by Hildegard of Bingen’s writings. A bumble bee queen is communicating with the narrator. The dialogue unfolds into a self confidence invigorating monologue. The bumble bee queen becomes a catalyst for an undefined emancipation. We might also understand the text as a memento to slow down and listen to nature. The negligible bumble bee queen receives the significance to pass on a subject matter with a gravity that should probably not be ignored.
Blue Pilgrim in the Footsteps
2023
Oil on plywood
Yellow Pilgrim in the Footsteps
2023
Oil on plywood
Is the Bumblebee a Pilgrim in the Footsteps of Hildegard of Bingen?
2022
Video
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2023
Oil on plywood
Yellow Pilgrim in the Footsteps
2023
Oil on plywood
Is the Bumblebee a Pilgrim in the Footsteps of Hildegard of Bingen?
2022
Video
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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Video
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
Linda Petersson Ödbring
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Photo: Gustav Hellberg
In the photographic series of the project 2Dbody3Dcode, an immediate relationship between being human, physical and digital worlds is traced and new starting points, connections and openings are sought, which imagine a future beyond capitalist, colonialist and exploitative concepts of life. Thereby, one's own body directly becomes material; different materialities come into contact with each other. What connections are drawn between patterns of nature and computer generated algorithms that structure our everyday lives ever more comprehensively? With the quote of the philosopher Yuk Hui in mind: "Our computers, smartphones, and domestic robots are no longer mechanical but are rather becoming organic.", nature is observed and an attempt is made to discover interfaces between the experience of nature and digital logics in the landscapes.
2Dbody3Dcode
2022
Algorithmic Catastrophe
Artificial Earth
Close Proximity
Mud Matter
Superorganism
pigment inkjet print
artist frame
85 x 57 x 3,5 cm
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2022
pigment inkjet print
85 x 57 x 3,5 cm
In the photographic series of the project »2Dbody3Dcode«, an immediate relationship between being human, physical and digital worlds is traced and new starting points, connections and openings are sought, which imagine a future beyond capitalist, colonialist and exploitative concepts of life. Thereby, one's own body directly becomes material; different materialities come into contact with each other. What connections are drawn between patterns of nature and computer generated algorithms that structure our everyday lives ever more comprehensively? With the quote of the philosopher Yuk Hui in mind: »Our computers, smartphones, and domestic robots are no longer mechanical but are rather becoming organic.« nature is observed and an attempt is made to discover interfaces between the experience of nature and digital logics in the landscapes.
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2022
pigment inkjet print
artist frame
85 x 57 x 3,5 cm
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2022
pigment inkjet print
artist frame
85 x 57 x 3,5 cm
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2022
pigment inkjet print
artist frame
85 x 57 x 3,5 cm
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2022
pigment inkjet print
artist frame
85 x 57 x 3,5 cm
See through the Dragon Head shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, See through the Dragon Head continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)
See through the Dragon Head
2024
HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
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HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg
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HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
Mediated Process, Cullity Gallery, Perth, 2024
Photo: Gustav Hellberg

HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
»See through the Dragon Head« shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, »See through the Dragon Head« continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)

HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
»See through the Dragon Head« shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, »See through the Dragon Head« continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)

HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
»See through the Dragon Head« shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, »See through the Dragon Head« continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)

HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
»See through the Dragon Head« shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, »See through the Dragon Head« continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)

HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
»See through the Dragon Head« shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, »See through the Dragon Head« continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)

HD video, 9:16, 27 min
Soundscape: Wibke Tiarks
Performer: Rebecca Ann Tess
»See through the Dragon Head« shows parts of the ancient Qi Gong dragon form to question the current relation between the human body and the perception of space in the realm of the current use of technology. In the dragon form the hands stand for the dragon heads. In the performance one of the hands is holding a smart phone, which films the movements in slow-motion, while at the same time being moved in space. In the sequence the smart phone camera slides around the body and entangles the performer and per casted shadow with the seaside surrounding, representing the Chinese elements water (sea) – earth (sand) – wood (trees) – fire (sun) and metal (smart phone). The Qi Gong teaching holds a deep knowledge of the perception of space. In its forms a very detailed idea of moving bodies in three-dimensional space and its inner and outer relation is inscribed. The video work ponders what will happen with this kind of physical knowledge in the near future, in a time in which daily life increasingly happens in front of screens and in virtual spaces.
In collaboration with the sound artist Wibke Tiarks, the soundscape makes the complex space audible. All sounds are generated, partly through AI plug-ins, which are normally used for cleaning up voice recordings, are used here on the sea waves.
With a reference to early feminist video art of the 60s, »See through the Dragon Head« continues the endeavor to fathom the relation between the body and recording technology from a queer non-binary angle.
(*per = non-binary pronoun)